Large City: Ko̠t Sōr Med

Ko̠t Sōr Med

Ko̠t Sōr Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceAitur Barony
RegionIe̜z-o̠m Heathland
Founded1583
Community LeaderChief Knihl Tastri
Area351 km2 (140 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2438 m (7998 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population83733
Population Density238 people per km2 (598 people per mi2)
Town AuraElven High Magic
Naming
Native nameKo̠t Sōr Med
Pronunciation/ko̠t/ /soːr/
Direct Translation[large] [milk; semen]
Translation[Not Yet Translated]

Ko̠t Sōr Med (/ko̠t/ /soːr/ [large] [milk; semen]) is a subtropical Large City located in the Aitur Barony of the Viceroyalty of Rosid.

The name Ko̠t Sōr Med is derived from the Wood Elvish language, as Ko̠t Sōr Med was founded by Thydan Dordud, who was culturaly Wood Elven.

Climate

Ko̠t Sōr Med has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Ko̠t Sōr Med receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko̠t Sōr Med covers an area of nearly 351 km2 (140 mi2), and an average elevation of 2438 m (7998 ft) above sea level.

Overview

Ko̠t Sōr Med was founded durring the late 17th century in early winter of the year 1583, by Thydan Dordud. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Thydan Dordud.

Ko̠t Sōr Med was built using the conventions of Wood Elven durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Ko̠t Sōr Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ko̠t Sōr Med is buildings are located arround a single narrow paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ko̠t Sōr Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Ko̠t Sōr Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Ko̠t Sōr Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ko̠t Sōr Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko̠t Sōr Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko̠t Sōr Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko̠t Sōr Med's parks.

Ko̠t Sōr Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko̠t Sōr Med.

Ko̠t Sōr Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko̠t Sōr Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko̠t Sōr Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ko̠t Sōr Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ko̠t Sōr Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko̠t Sōr Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko̠t Sōr Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko̠t Sōr Med's public wards, blessings, and other arcane systems.

Ko̠t Sōr Med has an Arcane Academy which provides higher education in the arcane sciences.

Ko̠t Sōr Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko̠t Sōr Med's grid is powered by mana accumulators.

Ko̠t Sōr Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ko̠t Sōr Med has a first rate hospital which caters to anyone in need of long term medical care.

Ko̠t Sōr Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ko̠t Sōr Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko̠t Sōr Med's natural decorations nor waterways.

Ko̠t Sōr Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ko̠t Sōr Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ko̠t Sōr Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ko̠t Sōr Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ko̠t Sōr Med's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is short in Ko̠t Sōr Med.

The Hungry Flesh near Ko̠t Sōr Med are known to be more aggressive than normal.

Ko̠t Sōr Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Necromancy energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 165
  • Farmers: 226
  • Farm Laborer: 492
  • Hunters: 299
  • Milk Maids: 194
  • Ranchers: 118
  • Ranch Hands: 235
  • Shepherds: 199
    • Farmland: 339955 m2
    • Cattle and Similar Creatures: 20933
    • Poultry: 251199
    • Swine: 16746
    • Sheep: 837
    • Goats: 167
    • Horses, Mounts, and Beasts of Burden: 8373

Craftsmen

  • Arms and Toolmakers: 182
  • Blacksmiths: 186
  • Bookbinders: 102
  • Buckle-makers: 116
  • Cabinetmakers: 190
  • Candlemakers: 299
  • Carpenters: 229
  • Clothmakers: 209
  • Coach and Harness Makers: 91
  • Coopers: 209
  • Copper, Brass, Tin, Zinc, and Lead Workers: 120
  • Copyists: 79
  • Cutlers: 70
  • Fabricworkers: 204
  • Farrier: 577
  • Furriers: 55
  • Glassworkers: 299
  • Gunsmiths: 176
  • Harness-Makers: 81
  • Hatters: 169
  • Hosiery Workers: 60
  • Jewelers: 94
  • Leatherwrights: 214
  • Locksmiths: 85
  • Matchstick makers: 130
  • Musical Instrument Makers: 124
  • Painters, Structures and Fixtures: 103
  • Paper Workers: 116
  • Plasterers: 116
  • Pursemakers: 144
  • Roofers: 88
  • Ropemakers: 84
  • Rugmakers: 80
  • Saddlers: 144
  • Scabbardmakers: 180
  • Scalemakers: 85
  • Scientific, Surgical, and Optical Instrument Makers: 56
  • Sculptors, Structures and Fixtures: 82
  • Shoemakers: 82
  • Soap and Tallow Workers: 293
  • Tailors: 478
  • Tanners: 110
  • Upholsterers: 119
  • Watchmakers: 110
  • Weavers: 239
  • Whitesmiths: 67

Merchants

  • Adventuring Goods Retellers: 58
  • Arcana Sellers: 59
  • Beer-Sellers: 113
  • Booksellers: 124
  • Butchers: 239
  • Chandlers: 226
  • Chicken Butchers: 223
  • Entrepreneurs: 88
  • Fine Clothiers: 204
  • Fishmongers: 239
  • Florists: 50
  • Potion Sellers: 146
  • Resellers: 322
  • Spice Merchants: 111
  • Wine-sellers: 174
  • Wheelwright: 130
  • Woodsellers: 81

Service workers

  • Bakers: 418
  • Barbers: 389
  • Coachmen: 121
  • Cooks: 310
  • Doctors: 197
  • Gamekeepers: 126
  • Grooms: 73
  • Hairdressers: 270
  • Healers: 257
  • Housekeepers: 246
  • Housemaids: 440
  • House Stewards: 239
  • Inns: 78
  • Laundry maids: 157
  • Maidservants: 270
  • Nursery Maids: 157
  • Pastrycooks: 270
  • Restaurateur: 322
  • Tavern Keepers: 398

Specialized Laborer

  • Ashworkers: 113
  • Bleachers: 74
  • Chemical Workers: 47
  • Coal Heavers: 164
  • In-Town Couriers: 204
  • Long Haul Couriers: 194
  • Dockyard Workers: 178
  • Gas Workers: 41
  • Hay Merchants: 71
  • Leech Collectors: 206
  • Millers: 199
  • Miners: 186
  • Oilmen and Polishers: 128
  • Postmen: 194
  • Pure Finder: 110
  • Skinners: 246
  • Sugar Refiners: 48
  • Tosher: 128
  • Warehousemen: 279
  • Watercarriers: 197
  • Watermen, Bargemen, etc.: 226

Skilled Laborers

  • Accountants: 112
  • Alchemist: 127
  • Clerk: 178
  • Dentists: 83
  • Educators: 249
  • Engineers: 111
  • Gardeners: 84
  • Mages: 62
  • Plumbers: 88
  • Pharmacist: 100
  • Professors: 35
  • Scientists: 63
  • Wizards: 36

Civil Servants

  • Adventurers: 78
  • Bankers: 118
  • Civil Clerks: 190
  • Civic Iudex: 92
  • Consultants: 54
  • Exorcist: 186
  • Fixers: 103
  • Kami Clerk: 159
  • Landlords: 180
  • Lawyers: 108
  • Legend Keepers: 144
  • Militia Officers: 644
  • Monks, Monastic: 239
  • Monks, Civic: 270
  • Historian, Oral: 204
  • Historian, Textual: 100
  • Policemen, Sheriffs, etc.: 194
  • Priests: 322
  • Rangers: 114
  • Rat Catchers: 131
  • Scholars: 137
  • Spiritualist: 155
  • Slayers: 47
  • Storytellers: 283
  • Military Officers: 288

Cottage Industries

  • Brewers: 232
  • Comfort Services: 299
  • Enchanters: 97
  • Herbalists: 93
  • Jaminators: 288
  • Needleworkers: 261
  • Potters: 139
  • Preserve Makers: 279
  • Quilters: 126
  • Seamsters: 398
  • Spinners: 261
  • Tinker: 94
  • Weaver: 239

Artists

  • Actors: 90
  • Architects: 32
  • Bards: 132
  • Costumers: 51
  • Dancers: 103
  • Drafters: 53
  • Engravers: 68
  • Fine Furniture Carpenters: 40
  • Glaziers: 90
  • Inlayers: 82
  • Musicians: 253
  • Painters, Art: 42
  • Playwrights: 88
  • Sculptors, Art: 74
  • Wood Carvers: 288
  • Writers: 261

Produce Industries

  • Butter Churners: 261
  • Canners: 226
  • Cheesmakers: 310
  • Ice Merchants: 36
  • Millers: 178
  • Picklers: 149
  • Smokers: 102
  • Stockmakers: 93
  • Tobacconists: 139
  • Tallowmakers: 194

31556 of Ko̠t Sōr Med's population work within a Foundational Occupation.

50503 of Ko̠t Sōr Med's population do not work in a formal occupation, but do contribute to the local economy. 1674 (2%) are noncontributers.

Points of Interest

POI

History

Ko̠t Sōr Med is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century, Ko̠t Sōr Med was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ko̠t Sōr Med lost 223 people, 391 livestock, and 97 buildings. The conflict ended after roughly 146, when members of Ko̠t Sōr Med's militia enacted an operation to extract assets from a strategic location under siege by the enemy. The operation was complicated by the officer in charge of Ko̠t Sōr Med's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in a stalemate for Ko̠t Sōr Med's forces. The war is remembered in legend by Ko̠t Sōr Med's bards, historians, and legend keepers.

History